PPKKKS (Immediate, very hard timing) - Broken Propeller Finisher Handstand Side Kick = P, P, K (handstand side kick))įlare = P/K (while in Back Spin, attacks forward and backward respectively), Back+Sīroken Propeller = J, S (can cancel into itself once per jump)ĭonkey Launcher = G, away+K (timing is key) Wounded Knee = J, down+K (above downed enemy)Ĭorkscrew = up+S (best performed after Split Punch combo)Įxtended Ballbuster = P, P, K (handstand side kick), K (hop spin kick), K, P (splits punch, causes stun) (For the uninformed, please note that attacks need to connect with the enemy to enable execution of the follow up/combo! If you cannot perform a combo, chances are you still need to buy one of the moves required for it.) To buy moves, it seems that aside of the money you also need to have the right level and SPC. Have a wall or other protection behind yourself. Just be sure to keep youself safe from rear attacks. Especially the dash attacks will connect more reliably when performed from a defensive (block) stance. You can perform every move from blocking, without letting go of the block-key. After that the upgrades get less efficient. Go to the sauna, to increase your character's STA (hitpoints)! Do that at least twice, to double your initial STA. It causes lots of confusion and grinding, but at least the game cannot be accused of hand-holding. I'll fill everything that's posted here into the list below.Īpparently some moves can be unlocked although they are part of a combo that requires moves which can only be gained at higher level. Which moves actually exist? Which ones certainly don't? How do you perform those that lack a (working) description?ĮDIT: By now you can find better help in the "Guides" section, which means the movelist will probably not get updated any further, but questions still get answered.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |